P+ - Donkey Kong - Action - 0x118

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
  2. Subroutine(0x1e210)
  3. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc2d))) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0))) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc73))) }
  8. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x5a06)))
  9. PreviousInterruptAddRequirement(OnAPassableFloor)
  10. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }

Exit Script